#ifndef DROIDMEDIAPLAYER_MATRIX_H
#define DROIDMEDIAPLAYER_MATRIX_H

#include <math.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>


void setRotateM(GLfloat* rm, int rmOffset, float a, float x, float y, float z);



#endif //DROIDMEDIAPLAYER_MATRIX_H
